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Magic Slaughter: Badass Round is the last and repeatable round in a series of six optional survival missions in Tiny Tina's Assault on Dragon Keep. It given by Murderlin. The mission series and Murderlin's Temple in which it is conducted become available after initial mission is complete.
Walkthrough
Objectives
- Gather at Lever O' Magic
- Pull Lever O' Magic
- Survive Badass Round
- Complete waves: 0/6
Strategy
Initial waves of the Badass Round consist of skeleton and knight enemies of various kinds. Explosive damage employed against them provides a global damage source that is effective on all of them, while some are more susceptible to incendiary attacks. Dwarves then also enter the arena, fielding all of their unit types and soon the waves become dominated by all kinds of badass enemies.
The Crystal of Perpetual TERROR lowers twice during the Badass Round and will unleash its powerful magic blast if not destroyed in time.
Orcs dominate the closing stages of the battle, and with warlords among them, they can level up to become far more dangerous opponents, both from sheer damage output and from knock-back attacks that present an additional hazard in the vicinity of open spike pits. Their final assault comes in the form of a suicide rush from a wave of orcs carrying various exploding barrels.
Warlord Slog shows up in round 6 (the final round). Killing him after he has leveled up to King of Orks unlocks the Work! Work! Work! Challenge.
Completion
- "You successfully showed Murderlin's minions what a true badass is. Well done!"
Turn In: Murderlin The Wizard
Notes
- While the mission briefing and turn in panel indicate a choice between two pistols for the reward, the reward weapons can actually be any type of gun.
Media
Magic Slaughter Badass Round
Borderlands 2 Missions |
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Borderlands 2 | | Main Missions | | My First Gun • Blindsided • Cleaning Up the Berg • Best Minion Ever • The Road to Sanctuary • Plan B • Hunting the Firehawk • A Dam Fine Rescue • A Train to Catch • Rising Action • Bright Lights, Flying City • Wildlife Preservation • The Once and Future Slab • The Man Who Would Be Jack • Where Angels Fear to Tread • Where Angels Fear to Tread (Part 2) • Toil and Trouble • Data Mining • The Talon of God | | | Side Missions | | Arid Nexus - Badlands | Hungry Like the Skag • Uncle Teddy | | Arid Nexus - Boneyard | Get to Know Jack • This Just In • Monster Mash (Part 2) | | Bloodshot Stronghold | Out of Body Experience • Splinter Group | | Caustic Caverns | Minecart Mischief • Perfectly Peaceful | | The Dust | The Good, the Bad, and the Mordecai • Clan War: Starting the War • Clan War: First Place • Clan War: Reach the Dead Drop • Clan War: End of the Rainbow • Clan War: Trailer Trashing • Clan War: Wakey Wakey • Clan War: Zafords vs. Hodunks • Too Close For Missiles • Rakkaholics Anonymous • Monster Mash (Part 1) • Positive Self Image | | Eridium Blight | A Real Boy: Clothes Make the Man • A Real Boy: Face Time • A Real Boy: Human • Customer Service • Kill Yourself • To Grandmother's House We Go | | The Fridge | Note for Self-Person • Swallowed Whole • The Cold Shoulder | | Frostburn Canyon | Cult Following: Eternal Flame • Cult Following: False Idols • Cult Following: Lighting the Match • Cult Following: The Enkindling • Monster Mash (Part 3) | | Fink's Slaughter House | Bandit Slaughter: Round 1 • Bandit Slaughter: Round 2 • Bandit Slaughter: Round 3 • Bandit Slaughter: Round 4 • Bandit Slaughter: Round 5 | | The Highlands | Best Mother's Day Ever • The Overlooked: Shields Up • The Overlooked: Medicine Man • The Overlooked: This is Only a Test • Slap-Happy • Stalker of Stalkers • Hidden Journals • Arms Dealing • Hyperion Contract #873 | | Lynchwood | 3:10 to Kaboom • The Bane • Breaking the Bank • Animal Rescue: Medicine • Animal Rescue: Food • Animal Rescue: Shelter • Showdown • Demon Hunter | | Opportunity | Home Movies • Written by the Victor • Statuesque | | Ore Chasm | Hyperion Slaughter: Round 1 • Hyperion Slaughter: Round 2 • Hyperion Slaughter: Round 3 • Hyperion Slaughter: Round 4 • Hyperion Slaughter: Round 5 | | Sanctuary Hole | | | Sanctuary | Claptrap's Secret Stash • Rock, Paper, Genocide: Fire Weapons! • Rock, Paper, Genocide: Shock Weapons! • Rock, Paper, Genocide: Corrosive Weapons! • Rock, Paper, Genocide: Slag Weapons! • Claptrap's Birthday Bash! • Assassinate the Assassins • Won't Get Fooled Again • Torture Chairs • The Bane • BFFs • The Chosen One • Do No Harm • Hell Hath No Fury • You. Will. Die. (Seriously.) • Bearer of Bad News | | Sawtooth Cauldron | The Great Escape • Capture the Flags • The Lost Treasure | | Southern Shelf | This Town Ain't Big Enough • Shielded Favors • Bad Hair Day • Handsome Jack Here! | | Southern Shelf - Bay | | | Terramorphous Peak | You. Will. Die. (Seriously.) | | Thousand Cuts | Defend Slab Tower • Shoot This Guy in the Face • Rocko's Modern Strife • Poetic License | | Three Horns - Divide | In Memoriam • The Name Game | | Three Horns - Valley | Medical Mystery • Medical Mystery: X-Com-municate • Neither Rain Nor Sleet Nor Skags • No Vacancy • The Ice Man Cometh | | Tundra Express | Mighty Morphin' • You Are Cordially Invited: Party Prep • You Are Cordially Invited: RSVP • You Are Cordially Invited: Tea Party • The Pretty Good Train Robbery • Mine, All Mine • No Hard Feelings | | Wildlife Exploitation Preserve | Animal Rights • Doctor's Orders | | | | |
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